We’re looking for an animator who is ready for a new challenge and has a proven track record working on AAA titles. The key person will be an accomplished animator with a good technical ability.
- Create gameplay animations (locomotion, combat and idles) for use in-engine
- Integration and validation of animations (into game) using in-house tools.
- Profiling and optimising existing animation assets.
- Communicate and work effectively with other departments (designers, programmers, artists).
- Proactive and able to problem solve.
Knowledge, Skill and Experience
- Knowledge of 3D animation packages (MotionBuilder, Maya, Max). Motion Builder preferable.
- Experience dealing with in-game animations. (both creation and integration)
- Strong hand-key animation skills for both human and animals.
- Experience working with motion capture data.
- Solid understanding of animation principles.