Character Artist: Matt Davis

Character Artist: Matt Davis

Hey there!  My name is Matt Davis, and I am the Lead character artist on the Warhammer Project here at CA.  I moved to the UK in the fall of 2013 to join the CA team as a Senior Character artist.  This move came  after a short stint freelancing following the closure of 38 studios/ Big Huge Games, my previous employer.  Spending a few months freelancing helped me understand that I am really happiest as an artist working in house with a group of extremely talented individuals to bounce ideas and concepts off of as opposed to the solitude and at times slow feedback of contract work.  As an artist with a background in medieval era fantasy, the chance to work on a project set in Games Workshop’s legendary world was pretty much irresistible.

Working here at CA has been a great experience.  The staff here tend to have a great deal of ownership over their particular assets, which really allows you to be creative with your work.  My average day is spent doing predominantly Character production work (modelling, sculpting, texturing, that sort of thing). I also am responsible for a few administrative tasks like coming up with weapons and armour lists, and supporting the other artists if necessary.  The best part of my job at the moment, aside from the art of course, is the fantastic team of incredibly dedicated and enthusiastic people I have the privilege of getting to work with on a day to day basis.  Bouncing ideas around a brainstorming on how to solve or sort out problems with the rest of the team keeps things constantly exciting.

For other artists interested in working at CA, I would suggest focusing on the elements of your craft that you see reflected in our work.  We tend to focus pretty heavily on realism in our textures and anatomy, so having a few examples of really well executed human and animal anatomy, with clean low poly meshes, and fairly realistic texture work is always a plus.  As a lot of our products are also historical, showing a variety of historically themed characters/ clothing/ armour ect.  Really helps as well.  Don’t be afraid to add a little of your own spin or personality on the works you present though.  At times historical reference for things can be hard to come by as period specific ref can be really abstracted the further back in history you go.  As such, it is great to show that you can fill in the blanks and come up with your own cool solutions on the fly, while maintaining plausible authenticity.  Finally, keep an eye on our job boards, we are pretty much always hiring for something.