Artists at CA Get a Masterclass in Anatomy
May 30 2017 | Studio
Artists at Creative Assembly were given the opportunity to hone and develop their skills. We invited Scott Eaton, one of the pioneering artists in the field of digital sculpture, into the studio to give our artists’ a masterclass in anatomy. To create detailed, realistic and quality character and creature design in games development it's important that artists look at the functional shapes and mechanisms of the body, from inside to out.
Lead Concept Artist, Rob Watkins, said of the 4-day masterclass: “Just having a better understanding of human anatomy has been huge. Understanding how the body articulates and moves is fundamental for us as concept designers. Scott’s Anatomy course is fantastic for helping us understand the design of characters and even bipedal machines, as the principles are all translatable.”
Vincent Chai is one of CA’s Senior Character Artists with wide-ranging experience across our portfolio, including Total War and Alien: Isolation. Vincent said: “Scott delivered the in-depth anatomy knowledge in a structured and memorable way. Anatomy Studies can sometimes be a boring subject for artists but Scott turned it into something fun and enjoyable with a mixture of lectures, ecorche drawing, life drawing and Q&A. It makes me feel like I am solving a puzzle by understanding all the different pieces and where they go. I’m really excited to apply the tips and knowledge I’ve learnt into my future character work.”
At Creative Assembly, we develop world-class games and we also develop our people to be industry leaders at the top of their game. The studio offers a range of learning opportunities both in-house from award-winning experts, and externally from the world's best providers and conferences.
The team looked at proportions, critical bony landmarks, mechanics of the skeleton, and a comprehensive look at all the muscles of the body and how they influence surface form and mechanical function. The expert training Scott provides at CA isn’t the only connection to the studio. Our Concept Artist, Rinehart Appiah, recently modelled for Scott’s Bodies in Motion project.