‘RISE’ for War Child
March 12 2017 | Outreach
Creative Assembly is proud to present ‘Rise’ – a beautiful, beat-based platformer where you aim for the sky and beyond.
Rise is featured alongside a collection of games donated by various studios, developed in a game jam-like format over six days, in aid of the charity War Child, which supports children and young people affected by war. This very special bundle of games is entitled ‘HELP: The Game’ and is available to buy now from Steam.
In developing Rise, the Creative Assembly team focused on a solid core concept and simple gameplay loop, allowing them to keep the scope of development contained, whilst allowing for replayability and enjoyability. The team were keen to evoke a sense of War Child’s cause, basing the story on the concept of our hero’s endeavours to stay positive in the face of adversity, maintaining focus on thoughts of a loved one whilst overcoming each challenge faced along the way.
The Rise soundtrack helps to create an unforgettable experience that reflects the difficulty as the game progresses.
"I enjoyed the process overall, as we had a very smooth process, with lots of positivity between all members. We all had great communication levels, with the ability to tackle tasks as they came and fix bugs between us. 10/10 would work again with this team!
We hope that this game makes the ‘HELP: The Game’ bundle worthwhile for all the players, so they can have fun and help War Child achieve their objectives too."
Ciro Duran, Core gameplay, UI and code structure programmer
"It’s a great feeling to know that you’re doing something to help others; especially when it means you also get to make a game while doing it! The great thing about jams is that you get to try on different hats. By day I’m a designer, but by Game Jam I get to pretend I’m a programmer! The important thing about Game Jams is that everyone should learn and everyone should be a key part of the game; you really have to throw away any ego and approach it as a team of equals. It’s been brilliant fun to develop such a quirky and different game, and I really hope that anyone who tries it has a great time!"
Simon Mann, Store, unlockable and collectable programmer
"Game Jams are always such an enjoyment for artists like me. Refreshing, they allow us to go out of our comfort zone and be driven only by creativity. Knowing that it was for charity gave us a goal, a reason to finish the game and make it the best we can. I had a great time making it and I hope everyone will have a great time playing it!"
Matthieu Gueguen, Character design, Backgrounds, Additional UI
"Taking part in a game jam is always extremely challenging but it is at the same time excessively creative: Art wise, you are completely free to create and develop, which is the most exciting bit.
Working with the “team Rise” was a real blast, as everyone completely trusted each other and knew that all efforts combined would lead to the wicked result that is "Rise". Voila!"
Chloe Bonnet, Animation, character design, UI, additional backgrounds
"I think the game represented everything we wanted to do for War Child.
Our goal is to give the player the best non-violence experience with high replay-ability while exploring the music based genre. We also wanted the game to have a personal touch by letting the player use his own music."
Aik (Wittawat Keawcharoen), Beat detection and a general programmer
"Being approached and asked to write for the War Child game jam was an absolute honour for me. It was a huge privilege to be able to breathe a little life into the world and character that the guys had created so beautifully, and I’m glad I was able to help in a small way to creating what is a really sweet, charming game, and for such a wonderful cause. I hope everyone enjoys the game and the entire HELP: The Game bundle – it’s for an extremely worthy cause. Thanks!"
Peter Stewart, Writer