Lead VFX Artist
Art | Total War
We have a fantastic opportunity for an experienced and ambitious VFX artist to join us and work on exciting new projects in our Total war franchise.
We are looking for a talented Lead VFX Artist to join our team and inspire the creative vision and world class results of VFX in Total War. You will be working on new projects with your highly skilled VFX artists in the mature and experienced Total War team. You will have the opportunity for personal and professional development alongside some of the best creatives in the industry with a huge impact on the game experience and visual spectacle across many titles.
We are looking for a talented Lead VFX Artist to join our team and inspire the creative vision and world class results of VFX in Total War. You will be working on new projects with your highly skilled VFX artists in the mature and experienced Total War team. You will have the opportunity for personal and professional development alongside some of the best creatives in the industry with a huge impact on the game experience and visual spectacle across many titles.
Key Responsibilities:
- Work with Art directors across different projects to define the art style for VFX.
- Create world class VFX content for previsualisation, benchmarks, and visual development.
- Ensure the VFX team are empowered to create rich and varied effects and reach benchmark quality, with strong leadership and regular feedback.
- Lead the VFX and lighting artists, and develop the team with training, mentorship and career development.
- Collaborate on hiring plan, handle recruitment and onboarding of new hires.
- Work with the production team to plan the VFX content and deliver VFX work on schedule and to the highest standards.
- Maintain team health and wellbeing, while motivating the team to be productive and proactive.
- Set art standards in conjunction with the technical teams to ensure the VFX are performant and consistent across all projects.
- Research emerging visual effects technology, plan roadmap of technical improvements to keep competitive with industry trends.
- Work closely with design, animation, and other teams to ensure VFX is fully integrated in the game experience.
- Work with graphics, tools and other teams to build and maintain an efficient VFX and lighting pipeline.
- Collaborate across the franchise to seek out opportunities to enrich the game further with VFX of various types and lighting effects.
- Work with external contractors to provide required resource for the products we are creating.
Knowledge, Skill and Experience
Essential
- 5+ years’ experience of working in game development. 3+ shipped titles.
- Extensive experience of real-time VFX authoring tools.
- Expert knowledge of one or more 3d packages.
- Strong knowledge of photoshop, substance, and other 2d editing or texturing software.
- Ability to create animated textures, simulations, and associated related 2d content.
- Ability to create meshes, shaders and materials, and associated content for mesh based VFX.
- Basic animation understanding and skills to implement this in VFX for timing.
- Experience in lighting and image processing.
- Understanding of colour theory, visual design, and composition.
- Proactive, results-oriented, practical approach, with excellent time management skills.
- Understanding of VFX performance and experience planning and optimising for various platforms.
- Excellent interpersonal and leadership skills.
- Excellent proactive problem-solving skills.
- Strong awareness of industry technology trends
- Love of games!
Desirable
- Experience of leading a team.
- Experience on AAA titles.
- Unreal/Unity or other commercial engine experience.
- Experience working with contractors or outsourcers
- Experience developing FX for strategy games.
- Technical understanding of rendering, lighting and physics.
- Experience profiling and optimising games.
- Art or games degree.
- Knowledge of Houdini, Embergen, Pflow, thinking particles, tyflow, fumefx, phoenixfd or any offline rendering FX related tools or workflows.
- Knowledge of destruction simulations.
- Skills in HLSL or other shader languages.
Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered.
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK in Newcastle, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
- Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
- Join our Diversity and Inclusion Network – an employee-led group
- Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
- Wellbeing support and virtual confidential counselling
- Community activities including parties, football and more.
Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.